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Wouldn’t it slaughter any of these creatures?

Wouldn’t it slaughter any of these creatures?

Boareskyr Bridge was off from the Soubar on your map

  • The fresh new groups discuss the dragon hatchery away from event step 3 into the Hoard and you will what are going to be/must have come finished with new dragon egg.
  • The newest council provides the Personal computers an excellent writ, giving them “emergency investigative vitality” also provides the council “oversight” over their points.
  • A noble named Dala Silmerhelve has plenty to state, and also for particular cause her boxed messages are bequeath all-over several profiles. She discusses brand new Draakhorn and you will Maccath the latest Deep red. Utilize the style text to the pages 20, twenty-four and you can twenty five.
  • Leosin keeps located Varram this new White, user of one’s light dragon mask.

I found myself originally planning on running The ocean away from Moving Frost earliest, although way more I discover regarding occurrence step three, the greater amount of Everyone loves they.

Frostskimmer additionally the 40 Guards: Your PCs sail the sea on a boat searching for the dragon’s iceberg lair. There’s likely to be some encounters: 5 merrow, a few sea trolls (permitting me to use one of my favorite minis – the Pathfinder Sea Troll!) and a few squids. Think about the fact that you have 40 guards on the ship with an AC of 16, 11 hit points and a +3 to hit. Do you want to say they are all cowards, or that they are doing essential ship duties that prohibit them from fighting right away? Remember that according to the DMG, if NPCs join your PCs in a battle, they get an equal share of the XP.

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Shedding in the water: The cold water is bad news! Don’t forget! DC 12 CON save, fail means the PC is on the exhaustion track (which is a neat little table in the PH on page 291).

This new Dungeon Flooring is Colder: The slippery ice gimmick adds a lot to the dungeon, especially the upward and downward sloping that is all over the map. PCs will actually be glad they have climbers kits. Prepare yourself for a night full of people saying the word: “crampon”.

Maccath the latest Dark red: Our mission is to snatch this wizard, Maccath the Crimson. She’s found fairly early in the dungeon. She wants the PCs to steal some books for her down below before leaving, but your PCs might just knock her out, charm her, or whatever. The adventure says that if the PCs snatch her and sail away on the boat, the dragon flies after them and that the PCs are pretty much sitting ducks on that boat against the dragon with it’s breath weapon that does 54 cold damage! Plan for the various outcomes. Maybe foreshadow the doom by having the PCs pass by a ship sunk by the dragon or something.

Boareskyr Link is down by the Soubar in your chart

  • Frost Vortex: Good snowflake one to explodes on a cooler vortex, carrying out fireball-method of destroy.
  • Icemelt: An enchantment that makes tunnels and you can room out of freeze which have zero melting or runoff.
  • Wingbind: A web off push one goals you to animal and you may inhibits him or her regarding traveling.

Frozen Castle: If you are going to run Frozen Castle, you might want to run it right after this chapter. The crashed castle is right here in the Spine of the World. The heroes need to be 10th or 11th level. Event step 3: Passing into Wyrmspeakers (Varram)

The brand new Journey regarding Waterdeep: Yep, we’re headed back down that caravan road again. You’re looking at a few weeks of travel. Take a look at page 181 in the Player’s Handbook. PCs traveling at a normal pace can cover 24 miles a day. We’re looking at about 2-3 weeks to go from Waterdeep to Boareskyr. Then it’s a few days from Boareskyr to the Serpent Hills.

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